Last Updated on : 2023-02-13 03:26:03download
The scene created with the Tap-to-Run feature on the mobile app is synchronized to the central control device for device control and status synchronization. This topic describes the APIs used in scene control.
Function prototype | OPERATE_RET tuya_scene_info_list_get(OUT TUYA_SCENE_INFO_S **pp_list, OUT UINT_T *p_cnt) |
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Function description | Get the scene list |
Parameter | pp_list : The scene list. p_cnt : The number of scene lists. |
Return value | OPERATE_RET , 0 : Success. Other values: Failure. See the error code. |
Detailed description | Call tuya_scene_info_list_free to free resources. |
Example
UINT_T count = 0;
TUYA_SCENE_INFO_S *scene = NULL;
OPERATE_RET op_ret = OPRT_OK;
op_ret = tuya_scene_info_list_get(&scene, &count);
PR_DEBUG("op_ret===================================%d count:%d", op_ret, count);
if (op_ret == OPRT_OK && scene){
for (i = 0; i < count; i++){
PR_DEBUG("scene[%d]: id:%s, name:%s, icon_path:%s", i, scene[i].id, scene[i].name, scene[i].icon_path);
}
}
Function prototype | OPERATE_RET tuya_scene_info_list_free(IN TUYA_SCENE_INFO_S *p_list, IN UINT_T p_cnt) |
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Function description | Get the scene list. |
Parameter | pp_list : The scene list. p_cnt : The number of scene lists. |
Return value | OPERATE_RET , 0 : Success. Other values: Failure. See the error code. |
Detailed description | - |
Example
if (count > 0 && NULL != scene) {
tuya_scene_info_list_free(scene, count);
}
Function prototype | OPERATE_RET tuya_scene_sync() |
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Function description | Synchronize the scene. |
Parameter | VOID |
Return value | OPERATE_RET , 0 : Success. Other values: Failure. See the error code. |
Detailed description | - |
Function prototype | OPERATE_RET tuya_scene_triggle(IN CHAR_T *id, OUT TUYA_SCENE_DEV_STAT_E *status) |
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Function description | Run the specified scene. |
Parameter | id : The scene ID. status : The scene status. |
Return value | OPERATE_RET , 0 : Success. Other values: Failure. See the error code. |
Detailed description | - |
Example
TUYA_SCENE_DEV_STAT_E result;
tuya_scene_triggle(id, &result);
PR_DEBUG("scene action result is %d", result);
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